Reema Bedair

Technical Artist

I’m a Technical Artist and 3D Generalist with a passion in applying my technical and artistic skills to bridge the gaps between Art and Engineering. My wide range of skills in each aspect of the pipeline allows me to take visuals and ensure smooth integration whether that’s by working with rigs and animations, environments and models, vfx, scripts, and more. All while solving pipeline challenges by finding solutions and planning around technical limitations.

I’ve spent the last few years working alongside major names like Paramount and A&M building experience in many different mediums. I love experimenting with creating new tools and methods to enhance pipelines for engineers and artists. I’ve attended many Tech Art Meetups, where I continue to learn new approaches and stay connected with talented individuals. I’ve also presented a seminar to industry veterans on how to script simple tools and the best ways to break down a problem.

Whether I’m collaborating with a team or working solo, I'm always prepared to learn something new. I thrive on new opportunities and always put my best foot forward no matter how big or small.

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Unity

Unreal

Roblox Studio

Arnold

Luau

Skills

Software / Applications

  • High & Low Poly Modeling

  • Humanoid / Creature Character Systems

  • Props / Hard Surface Rigging

  • Environment Design

  • Materials & Shader

  • Tools & Plugin Development

  • Prototype Scripts

  • Motion Capture Animation

  • Realtime Performance Optimization

  • Team Management

Autodesk Maya

Autodesk Motion Builder

Blender

Zbrush

Languages & Frameworks

Python

C / C++

Substance Painter

Photoshop

After Effects

Illustrator

PyQt

Java

MEL

C#