Reema Bedair
Technical Artist
I’m a Technical Artist and 3D Generalist with a passion in applying my technical and artistic skills to bridge the gaps between Art and Engineering. My wide range of skills in each aspect of the pipeline allows me to take visuals and ensure smooth integration whether that’s by working with rigs and animations, environments and models, vfx, scripts, and more. All while solving pipeline challenges by finding solutions and planning around technical limitations.
I’ve spent the last few years working alongside major names like Paramount and A&M building experience in many different mediums. I love experimenting with creating new tools and methods to enhance pipelines for engineers and artists. I’ve attended many Tech Art Meetups, where I continue to learn new approaches and stay connected with talented individuals. I’ve also presented a seminar to industry veterans on how to script simple tools and the best ways to break down a problem.
Whether I’m collaborating with a team or working solo, I'm always prepared to learn something new. I thrive on new opportunities and always put my best foot forward no matter how big or small.
Unity
Unreal
Roblox Studio
Arnold
Luau
Skills
Software / Applications
High & Low Poly Modeling
Humanoid / Creature Character Systems
Props / Hard Surface Rigging
Environment Design
Materials & Shader
Tools & Plugin Development
Prototype Scripts
Motion Capture Animation
Realtime Performance Optimization
Team Management
Autodesk Maya
Autodesk Motion Builder
Blender
Zbrush
Languages & Frameworks
Python
C / C++
Substance Painter
Photoshop
After Effects
Illustrator
PyQt
Java
MEL
C#