Shooting Star Character
Using my expertise in modeling, texturing, and rigging, I brought this Shooting Star character model to life. After modeling the character inside autodesk Maya, I created a simple yet effective body rig to ensure fluid movement when animating. To enhance the character’s dynamics, I rigged the cape to match the in-game functionality. Finally, the overall look came together in Substance Painter, adding textures to give the character its final shine.
Autodesk Maya, Substance Painter